a framework for marking art in mpv

gwen 5e4ea60ee8 improve 2 meses atrás
constellations @ 21aaa47cb6 5e4ea60ee8 improve 2 meses atrás
shows 44d900216f stuff 2 meses atrás
.gitignore 27441193a2 started lots of little bits in here rn 4 anos atrás
.gitmodules 3ebcb1d146 moving to constellations 3 anos atrás
.styluaignore 27441193a2 started lots of little bits in here rn 4 anos atrás
LICENSE f4ac3422fa Initial commit 4 anos atrás
README.md 9a9da3a628 updates from lovedeathcode 1 ano atrás
dsl.lua 44d900216f stuff 2 meses atrás
example.lua ebe0340dfa rename the shade function 1 ano atrás
main.lua 9a9da3a628 updates from lovedeathcode 1 ano atrás
mark.lua 9a9da3a628 updates from lovedeathcode 1 ano atrás
mpv.conf 9a9da3a628 updates from lovedeathcode 1 ano atrás
oleander.sh 9a9da3a628 updates from lovedeathcode 1 ano atrás
properties.lua f8bb94503d added beats (not sure if i'll use it), luachecked properties.lua 4 anos atrás
shader-osd.conf 9a9da3a628 updates from lovedeathcode 1 ano atrás

README.md

oleander

One way or another this is going to be a live code DJ framework. Current Ideas:

  • lua in MPV
  • lua starting many MPVs
  • god help me melt...

Okay I'm circling back around to mpv now The story thus far has been: 1- Run a lot of sounds in one mpv process. this is too much work to get them to play simultaneously. plus you cant invidiually set the playback speed 2- a luvit netrepl managing many mpv's via the pipes and JSON api. This could work but jfc luvit was really not dealing with the pipes well 3-build a repl into MPV and have more than one runing independently. REPL recieves code from uh...... stdin or maybe a pipe? i gotta sort that out. BUT if it works I can use this for vis or music which is sick

TO Run mpv --script=main.lua --idle=yes --mute=yes --window-maximized=yes --profile=low-latency